Skip to content
Barsky Design
All case studies

For Fun

Fire Lion

A shipped game, built solo with AI

Game DesignAI-AssistedSolo Build
Fire Lion title screen — a winged fire lion over a lava landscape, with Cub Mode and Fly Now
Hiram Barsky

By Founder & Principal Designer

Role

Design · Code · Art direction

Timeframe

2025

Published

July 2026

Outcome

Live, with a real player leaderboard

Built with

Lovable · Figma Design · Claude Code · Netlify — web, no install

The result

Shipped and playable at firelion.netlify.app, with a live leaderboard of strangers trading high scores — one designer, AI in the loop, taken from idea to played by total strangers.

Overview

Fire Lion is a word-casting arcade game — spell words, cast fire, clear the board. It exists to prove a point: one designer, working with AI, can take a game from idea to something strangers actually play.

The problem

Small games usually die in the gap between concept and playable — art needs an artist, code needs an engineer, tuning needs a team. That's the same gap that kills product ideas everywhere. We wanted to prove one designer with AI can close it.

Fire Lion in play — the winged lion flying through a storm, spelling D-A-M-N from glowing letters with an 8x combo and a live score
The whole game in one screen: fly, grab letters, spell words, chain the combo — a loop you understand in the first five seconds.

Research

What kills small games isn't a lack of ideas — it's the specialist gap between concept and playable.

Three specialists, one budget of zero

Art needs an artist, code needs an engineer, tuning needs a team. Solo projects die waiting for skills they can't hire.

→ Drove: AI in the loop for all three — accelerating each craft while authorship stays with one designer.

Vague scope burns speed

AI acceleration compounds only when pointed at a sharp target. Spent exploring a fog, it just produces fog faster.

→ Drove: A core loop tight enough to state in one sentence before building anything.

Installs filter out curiosity

Casual players won't install to try. Every step between 'heard about it' and 'playing it' loses people.

→ Drove: Web-first distribution — a link is the entire onboarding.

The approach

  • 1

    Designed a core loop tight enough to explain in one sentence: type words, chain combos, survive the escalation.

  • 2

    Used AI to move at team speed without giving up authorship — art, copy, and gameplay tuning all accelerated, all still mine.

  • 3

    Shipped to the web, where playing costs one tap — no install, no app store, no excuse not to try it.

Fire Lion's pre-run modifier screen — 'Ready to fly? Select 1 modifier to activate a score multiplier,' offering risk/reward HARD mods like One Hit (2×) and Tiny Lion (1.8×) before a Start Run button
Risk you opt into: before a run you can stake a harder rule — one mistake ends it, or shrink the lion — for a bigger multiplier. The system that keeps 'one more run' honest.
Fire Lion's boss-reward mode — piloting a spaceship that fires up at waves of enemy fleets, with Rapid, Spread, and Grenade power-ups and a 'Wave 1 of 7' counter
Beat a boss and the game flips: you take the controls of a ship and hold off seven waves of enemy fleets — a whole second mode earned by surviving the first.

Our thought process

Fire Lion was the proof run. If we're going to tell clients the gap between idea and shipped is crossable solo-with-AI, we cross it in public — and then do it again.

What didn't work

Early versions grew features the way side projects do — power-ups, meta-progression, unlockables. Every addition made the build slower and the game fuzzier. Cutting back to the one-sentence loop is what un-stuck it. The discipline that shipped this game was subtraction.

The outcome

A finished, playable game — and a working demonstration of the solo-with-AI process behind every product on this site.

Fire Lion's weekly leaderboard — real players ranked by high score, with EmberKing on top at 30,152
Shipped and competitive at firelion.netlify.app — a live leaderboard of strangers chasing each other's high scores.

What this means for your project

Have an idea stuck in the gap between concept and shipped? This is the whole pitch. We take it from sketch to something real people actually use — fast, with AI in the loop and the craft still deliberate, not left to chance.

Always innovating and looking to improve. I would suggest him for senior and leadership roles.
Isrrael Gutierrez · Design Systems Developer, KPMG
Ring-Rival in play — first-person boxing, your red gloves framing the ring as opponent Denny Frost winds up a 'Glass Haymaker' special, health and stamina bars up top, a packed arena crowd behind
Next case studyRing-Rival